On the intersection of technology, culture, and everyday life: My semi-updated space to collect and link my thoughts about interesting things I spot.
The folks at Georgia Tech's Augmented Environments Lab may enable iPhone owners to also be virtual puppy owners. Reminicent of the popular Tamagotchi, you can feed him water, direct him to run, and even make him another furry playmate. Aside from an evolution in graphic quality since the virtual pets of the late 90s, this pup also has one paw in the real world (StB tracker allowing moveable links to physical spaces).
How much does the touchable interface and interaction with real world environments change/enhance player experience? David Perry's TED talk gives some striking visual examples of the steep trajectory of both game graphics as well as game design that pushes emotional connections.